btec assignment brief

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btec assignment brief qualification pearson btec higher nationals in digital technologies unit number and title unit 4: programming learning aim(s) lo1 define basic algorithms to carry out an operation and outline the process of programming an application lo2 explain the characteristics of procedural, object-orientated and event-driven programming lo3 implement basic algorithms in code using an ide lo4 determine the debugging process and explain the importance of a coding standard. assignment title designing and developing a mobile application with flutter assessor muhammad tog’oyev issue date march 14, 2025 hand in deadline scenario or context assignment title: designing and developing a mobile application with flutter introduction and requirements: purpose of this assignment this assignment aims to develop your programming skills by applying algorithmic thinking and implementing real-world solutions using flutter. you will design and develop a unique mobile application that demonstrates clean architecture, proper use of state management (bloc or riverpod), integration …
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n (e.g., sorting/filtering logic, recommendation engine). · describe how the algorithm is translated into code. · outline the full development lifecycle from algorithm design to code execution. · provide architectural design (clean architecture) with layered diagrams and file structures. covers p1, p2, m1, d1 task 2: programming paradigms · discuss the characteristics of procedural, object-oriented, and event-driven programming. · compare their usage in your flutter app and analyze the code where applicable. · critically evaluate your source code in terms of structural decisions and programming paradigms. covers p3, m2, d2 task 3: implementation · build your app using flutter in a suitable ide (e.g., android studio, vs code). · apply clean architecture principles and preferred state management (riverpod/bloc). · connect to a backend service (firebase or rest api). · implement basic and advanced features to showcase algorithmic thinking. covers p4, m3, d3 task 4: testing and debugging · use testing …
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ken from writing code to execution. m1 analyse the process of writing code, including the potential challenges faced. lo2 explain the characteristics of procedural, object orientated and event-driven programming d2 critically evaluate the source code of an application which implements the procedural, object-orientated and event driven paradigms, in terms of the code structure and characteristics p3 discuss what procedural, object- orientated and event- driven paradigms are; their characteristics and the relationship between them. m2 compare the procedural, object-orientated and event- driven paradigms used in given source code of an application. lo3 implement basic algorithms in code using an ide d3 evaluate the use of an ide for development of applications contrasted with not using an ide. p4 write a program that implements an algorithm using an ide. m3 enhance the algorithm written, using the features of the ide to manage the development process. lo4 determine the debugging process and explain …
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an educational institution, government agency) · information taken from unreliable sources will not be accepted · must follow harvard reference style. books: aho, a. v. et al. (1987) data structures and algorithms. 1st ed. addison-wesley. hunt, a. et al. (2000) the pragmatic programmer: from journeyman to master. 1st ed. addison-wesley. mcconnell, s. (2004) code complete: a practical handbook of software construction. 2nd ed. microsoft press.
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btec assignment brief qualification pearson btec higher nationals in digital technologies unit number and title unit 4: programming learning aim(s) lo1 define basic algorithms to carry out an operation and outline the process of programming an application lo2 explain the characteristics of procedural, object-orientated and event-driven programming lo3 implement basic algorithms in code using an ide lo4 determine the debugging process and explain the importance of a coding standard. assignment title designing and developing a mobile application with flutter assessor muhammad tog’oyev issue date march 14, 2025 hand in deadline scenario or context assignment title: designing and developing a mobile application with flutter introduction and requirements: purpose of this assignment this assignm...

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